01

Pramit
Ranjan

UX design student at SCAD. Figuring out what good design can actually do.

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02

From Film
to Figma.

A creative background shapes how I see problems. Photography, mixed media, and art — before Figma, before UX.

03

Design that solves.
Art that questions.

UX work grounded in research and empathy. Creative work that pushes further.

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Research to resolution.

Four projects in UX — each one starting with a question worth asking.

THE EYE CAME FIRST.

Before Figma,
there was film.

Street photography across Southeast Asia. Shot on 35mm and medium format. Always looking.

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Competitions & side projects.

48-hour briefs, weird constraints, and one accessibility tool nobody asked for but needed.

ABOUT_

Artist.
Designer.
Human.

UX design student at SCAD, figuring out what good design can actually do. I think like a designer but see like an artist. Still learning. Always curious.

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